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How can I make the Cursor Move up and down, but not left or right?

Hi, I'm working on a game that you can cast spells, but the camera is following from behind the character. I want the character to be able to turn left and right with the camera rotating along with it,...

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Having Issues Rotating 2d Sprites to face another 2d Object

Hello, I've been searching the forums for some time and haven't found a solution to my problem. I'm making a 2d sprite game that is running in a 3d world (characters are sprites, terrain and some...

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OnSerializeNetworkView causing my character to jump back and forth

Hello, I've been trying to find all the documentation I can about Network Serializing, but there doesn't seem to be much out there. The problem I'm having is the character will move just fine on the...

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Unity 5 - 2d Instantiate at mouse position

Hello, I've looked through as many search results as i could find, but there is nothing about Unity 5 2D instantiate at mouse position. The problem is that in my editor Camera.ScreenToWorldPoint only...

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How can I make the Cursor Move up and down, but not left or right?

Hi, I'm working on a game that you can cast spells, but the camera is following from behind the character. I want the character to be able to turn left and right with the camera rotating along with it,...

View Article


Having Issues Rotating 2d Sprites to face another 2d Object

Hello, I've been searching the forums for some time and haven't found a solution to my problem. I'm making a 2d sprite game that is running in a 3d world (characters are sprites, terrain and some...

View Article

OnSerializeNetworkView causing my character to jump back and forth

Hello, I've been trying to find all the documentation I can about Network Serializing, but there doesn't seem to be much out there. The problem I'm having is the character will move just fine on the...

View Article

Unity 5 - 2d Instantiate at mouse position

Hello, I've looked through as many search results as i could find, but there is nothing about Unity 5 2D instantiate at mouse position. The problem is that in my editor Camera.ScreenToWorldPoint only...

View Article

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